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A game-based learning platform, used as educational technology in schools and other educational institutions. Its learning games, "Kahoots", are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot app.
An educational version of Minecraft specifically designed for classroom use.
Allows you to choose from a variety of activity types that let you visualize responses in real time, like open-ended Q&As, multiple choice, and word clouds. Each activity type encourages audience participation and helps you collect a different kind of feedback.